New Destiny Retail Details
What will we explore in the new Bungie adventure?
Why Am I A Console Game?
[Short Answer] I hate you PC Folk
The Continual Problems with Battlefield 4
Why the DICE multiplayer needs another tweak...
Six Months with Microsoft Next Gen Hardware
Games Console or Entertainment System?
The Best DLC Money Can Buy
Does it have Zombies, Burials or Dragons.....?
Monday, 21 April 2014
Sunday, 13 April 2014
Rajakaru Games' Favourite DLC
I’ve
been going back over my old (if you can call it that) stash of Xbox 360 games.
While I know the last generation is slowly falling behind us, it seems
justified to create a list of DLC you should play now before the new generation
fills in the void.
In
fact I’ve basically decided to write this after I came full circle with the
recent release of BioShock Infinite's much anticipated DLC Burial at Sea Part
2. It's clear to see that DLC is gaining a higher profile than ever before and
developers are really starting to experiment with creative and enjoyable
content. Therefore, I thought I'd take a look at some of the best single player
DLC there is out there.
Honourable
Mention: Far Cry 3 Blood Dragon
While
it isn’t a true DLC piece for the original title the lasers, dinosaurs, cyborgs
and 80s music creates a spectacular list of awesome things. It’s such an ironic
plague on your sense that it makes you want to go back and play even more retro
titles. It has nods to all our favourite titles of yesteryear and knows exactly
what it is trying to accomplish. If you enjoyed the full Far Cry 3 title then
this will be right up your street.
5. Elder Scrolls V: Skyrim - Dragonborn
When
the dreaded “Horse Armour” hit our download stores back during the Oblivion era
we were worried that Bethesda wouldn’t provide anything substantial for the
acclaimed Elder Scrolls series. Thankfully they have become one of the best
content providers on the planet producing a completely range for their titles;
including Shivering Isles, Broken Steel and Old World Blues. However, the only
one that allows you to fly dragons is that of Dragonborn for Elder Scrolls V:
Skyrim.
The immense
amount of content that came alongside this piece gave players multiple
additional hours of content, a couple of fresh new areas to explore and several
enemies that should really have made the original cut. Bethesda listened to fan
feedback and delivered on every area that we – games – wanted to do or see. For
a game that I had already plugged 100 hours into this made, what was already, a
great game outstanding.
4. Mass Effect 2: Lair of the Shadow
Broker
One
problem with single player DLC is making it matter in regards to the main
narrative. Many developers opt for DLC that explores sub-plots but BioWare made
the difference with this offering, They managed to successfully separate and
impact on the overarching storyline for the whole trilogy.
Throughout
the first two Mass Effect games we had heard about The Shadow Broker and were
intrigued by the mystery surrounding them. In this DLC we finally got to meet
them in dramatic fashion. It’s a fantastic success story for single player DLC
and changed the dynamic of what would shortly become a trend for other titles.
What's
great about this DLC is not just the excellent story and gameplay, but the fact
that you can return to the Lair of the Shadow Broker and gather information on
your enemies and your allies, absorbing us more into the delectable lore of
Mass Effect.
3. Bioshock 2 - Minerva's Den
Bioshock
2 will forever be overshadowed by the both of the home developer options despite
it excellently refining the gameplay and being just as good. However, the problem with Bioshock 2 is that many would have overlooked the amazing
DLC that is Minerva's Den, as it was released several months after Bioshock 2's
initial release and after some pretty standard multiplayer DLC which was a
terrible design choice anyway.
Minerva's
Den is standalone story in the world of Bioshock 2 that once again puts you
into the shoes of a prototype Big Daddy. This time however you're taking out a
sentient intelligence known as The Thinker. Not only does this DLC offer up
more of the great gameplay that the title refined, but it tells a captivating
story that is arguably more moving than that of the original game.
2. Red Dead Redemption - Undead
Nightmare
Rockstar
knows how to make DLC, but with Undead Nightmare for their cowboy epic they
really excelled themselves. While the original title was excellent, this
standalone single player DLC blended horror and comedy perfectly. At the time
Zombies had become a really big area for media titles everywhere and this
showed us just how well they could be implemented in Video Games.
Headshots
were a necessity that changed the gameplay dynamics immensely. It was
refreshing to see zombies posing a really danger as it was instant death if you
go overrun. In fact the title was so successful that Rockstar ended up
releasing it as a standalone game which showed how great the title was. John
Marston and the wild west was the best setting for this DLC “dream” – excuse the
pun.
1. BioShock Infinite: Burial at Sea
(complete saga)
I
know I have Minerva’s Den in this list but the BioShock series has excellent
when providing us with something extra to play. Having just finished off part 2
(the Rajakaru Review is due shortly) I felt a deep sense of satisfaction I haven’t
experienced since the finale of Final Fantasy IX. It is a massively rewarding
piece of storytelling that ties up every loose end the franchise put in front
of us.
In
fact, Infinite feels a little incomplete if you haven’t played Burial at Sea
(as does the entire franchise). Burial at Sea is the most import single piece of
DLC on the planet and deserves top spot for bringing something completely fresh
to an ageing series. One that has sadly finished forever now Irrational Game has
closed.
Ken
Levine will always be remembered for his fantastic story telling techniques and
the studio is respected in every corner of the industry.
So
what do you think is the best DLC? Have I missed any classics off my list? Let Rajakaru
know in the comments below.
Wednesday, 9 April 2014
Metal Gear Solid V: Ground Zeroes - The Rajakaru Review
So,
I’ve had a rant about my initial interpretations on Metal Gear Solid 5: Ground
Zeroes and, while I’m still convinced this is a poor attempt at a sale product,
I do feel there the need to review this as the title it stands to be.
As
Metal Gear games go, “Ground Zeroes” is a stripped down feature that avoids the
typical norm by dropping lengthy cutscenes, climactic boss fights, and the
usual frayed and tangled plot strands. Instead Hideo Kojima has played for a
more action orientated title with smart, tactical gameplay and a central
campaign that shows of the superb, effortlessly crafted sandbox style due to
come with Phantom Pain.
While
the central campaign is very short – hitting the steady heights of two hours –
it does have a multitude of additional campaign missions to encourage
replayability. Again these are set in the same locales but have different
daytime cycles (some taking place during the day – while the main campaign is
set during a rainy night) and weather condition (one particularly fun side
mission sees you take to the camp during the height of summer). It’s an
interesting dynamic that effectively changes the mechanics of each mission –
enemies see clearly during the daytime, while rain muffles the sounds of Snakes
movement. The weather genuinely changes the feeling of Omega Base too and it’s
in these details that Ground Zeroes is most impressive. The world is
wonderfully realised and presented sharply both indoors and outdoors.
For
the first time in a Metal Gear game, Boss’ adventure is a non-linear one, played
out in the US Naval Prison Facility known as Omega Base. It’s a small sandbox,
where the corridors and rooms littered with conveniently placed containers
we’ve grown so familiar with have been replaced with a sprawling, functional
ecosystem, full of open industrial areas and heavily populated camps surrounded
by a raging sea.
As
this is the prologue for the upcoming, and full access title, Metal Gear Solid
5: The Phantom Pain (due 2015), you can see glimmers of previous demo titles in
its structure. The tanker section from Sons of Liberty jumps straight to mind
although with a much more expansive setting.
The
plot here is a lot darker in tone than what we’ve come to expect from Hideo
Kojima and that desire to make Metal Gear into a grittier, more provocative,
series can be seen from the outset. While I do appreciate these ambitions – and
the series had been a little cartoonish before – I found the ending, which
features some horrendously graphic cruelty, quite uncomfortable (although I’m
sure that is exactly what they wanted). In fact it’s in these cinematic moments
that the Fox Engine doesn’t hold up so well. I agree with most fanboys (and
girls) arguments that this is when the Engine is most stretched but the main
gameplay looks far more interesting; with long draw distances, clear textures
and individual personalities for each area.
But
the problem here, and for a full retail priced title (as in the same as Rayman
Origins that has 50+ hours of gameplay), it is over far too quickly. When I
rushed through it, I was finished in less than an hour, but taking my time
still only took my just under 3. The length might not bother those coming into
the title knowing what it’s like but the casual gamer may not be so happy.
Ground
Zeroes is so adept at generating tension that at times it felt like I was
playing a survival horror game. While Boss has never been more flexible; able
to roll and jump and shoot in line with today’s top third-person
action-adventure games, enemies are smart and plentiful too. In the harsh light
of day - and played on Hard mode - they possess cruel 20/20 vision, and react
to every little movement or shifting shadow by becoming more efficacious in
their patrolling.
However,
you’re given a couple of helpful gameplay mechanics to counter this high
pressure stealth system – on Hard mode these are essential. Firstly you get a
pair of binoculars that allow you to ‘tag’ enemies to track their movements and
also the Boss’ iDroid which provides map and mission information.
Obviously,
with Ground Zeroes being an open world game, you can skip the sneaking
completely and go in all guns blazing. It’s chaotic but immensely pleasurable
at the same time; especially when you blow everything to hell in a tank.
A
few of the ‘side missions’ drop the action gameplay a little too hard – with one
seeing you mow down enemies off the side of a helicopter – but they also give
us a sense of the diversity being offered in the Phantom Pain title.
Otherwise,
and it pains be slightly to say it, this is a fairly rounded but short
offering. Yes, the title holds up well and looks lovely to boot but, I couldn’t
shake the feeling of being short-changed. If I had to sum up Ground Zeroes in
one attempt it’s like waiting for a train and then not being able to sit down
when it arrives. You know the title has the gameplay you expect but by the end
of it you feel like you’ve paid for more than you, as a minimum, deserve.
[I
can’t quite believe I compared Ground Zeroes to Southern Rail]
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