Wednesday 12 December 2012

Halo 4 - The Best Maps

Every Halo game is remembered for it’s multiplayer maps, good or bad, this sets the pace on whether the games are classics or not. A mediocre batch can leave players with a bad taste due to their lack of replayability like Halo Reach or can turn them into true icons like Halo 2. After playing through Halo 4’s vast selection I have come up with 5 favourites.

5 – Solace
This symmetrical level gives us the opportunity for lots of aerial combat – my favourite kind – with it’s low walls and giant anti gravity beam you always need to pay attention to your motion tracker. You can literally give the jump on unsuspecting players and precise teamwork will always prevail. Perfect for small scale battles this one is worth the investment time, it’s easy to learn but difficult to master.


4 - Exile
One of the best sandbox multiplayer levels on offer this, high speed vehicle fest is great for anyone looking for their Scorpion tank fix. Basically a giant donut loop this map enables full speed chases and high octane rounds as you fly around the open exterior. The cave systems also allow walking players to rush about quickly and the green spaces make it all feel decidedly ‘Halo’. The trenches also make a welcome addition to the action with enough room to hide but also the right height that a well placed DMR/Battle Rifle shot will bring you down exceptionally quickly. This is great for basically any game type.


3 - Settler
Blood Gulch is one of my favourite maps ever and although it’s been remastered many times before. The Settler map is another attempt at a similar formula but is a spiritual successor and the results are brilliantly crafted together. Smaller than Gulch, the map is divided into three district connections from each base. The mountain path, the central area and the cliff-side walk are all excellent for walking patrols but the bases are all given a familiar Warthog and a Ghost for quick movement. A great update to one of Halo’s most classic maps this can be also be used for any of the game types and is great in the new Dominion mode.


2 - Ragnarok
This popular classic is a return of Valhalla from Halo 3 but comes over to us virtually untouched due to its perfect intensity. The big addition here is the Mantis mech vehicles that can be found at each of the bases. These strong walkers manoeuvre nicely in the open battlefields and can be used very successfully in the hands of a skilled player. The open spaces add a good dynamic for snipers and also give players enough of an area to take down the vehicles while on foot too – having a Mantis isn’t a massive advantage for any team but does enough to force players to strategise properly. The other vehicles on the map – Warthogs, Ghosts and Banshees make this one of the best vehicle maps ever.


1 - Haven
This small, symmetrical map is very straightforward to learn but difficult to master. The action happens over two floors and the gaps in the walkways allow players the chance to drop in and out of the action with ease. There are also two player launchers that propel people up to the centre area, which is made excellently with the structure in the centre – meaning you have to strife around it and not over it. It’s great to see a new map getting the top spot and this one really shows that 343 have through about what players like and how to create something to effortlessly. Watch your back on this one as there are plenty of attack points. Haven is my personal favourite map so far and ensures that players must work as a team in order to win these affairs.


What are you favourite Halo 4 maps? Do you have any comments for my top 5? If so sound off in the comments below.

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