New Destiny Retail Details

What will we explore in the new Bungie adventure?

Why Am I A Console Game?

[Short Answer] I hate you PC Folk

The Continual Problems with Battlefield 4

Why the DICE multiplayer needs another tweak...

Six Months with Microsoft Next Gen Hardware

Games Console or Entertainment System?

The Best DLC Money Can Buy

Does it have Zombies, Burials or Dragons.....?

Tuesday 30 August 2011

Deus Ex: Human Revolution - Personal Review

The end of year rush is upon us and from now until Christmas we are guaranteed to have video games coming out of our eyeballs. At least a couple of great games will be hitting us every few weeks so our pay packets or pocket money are sure to take a hit. Either way you are going to need some spare cash over the coming months to keep up with everything going on. In September alone we have Bodycount, Fifa 12 and Gears of War 3 so we can expect to have quite an eventful few months.

The initial release schedule has been started off with the third instalment in the Deus Ex Sage – Human Revolution. The series gives players the opportunity to work through and multi-layered story however they see fit. The game centres on Sarif Industries Head of Security, Adam Jenson, who is brutally attacked at the start of the game and augmented to save his life. The game follows his quest to find out who attacked him and why.

The game itself is perfectly well balanced; if you want to be direct then pull out your Machine-Pistol and go in all guns blazing, feeling discrete then sneak passed the security. Deus Ex really does put decisions in the player’s hands. Each quest gives the gamer the chance to chart their own path through the levels depending on your gaming preference. There is no wrong way to tackle each area.

Hub cities are large and well designed to give off the cyberpunk environment that the whole game design follows. The sense of scale and environment design really gives the sense of depth and immersion that games rarely provide these days. The game brings with it an interesting mixture of issues like transhumanism, bionics, conspiracies, mega corporations and cyberpunk.

Another benefit of this open game approach is that you can write your own stories through your individual gameplay decisions. In Human Revolution you can be seen as a brutal one-man army or a game where you're simply never seen at all.

The upgrade systems work through augmentations that give Adam a benefit in the gameplay. You earn these as you gain experience in the quests; from sneaking through a tunnel to brutal takedowns, each action gives you some sort of input and none of these create a deficit in the gameplay. You can learn to jump higher, punch harder or think faster that all support the different playing styles and in game opportunities. If you can jump higher you might be able to reach that overhead ladder or if you can cloak you can access an area that will close for good should you be seen.

The only downfalls I really experienced where the sometimes lacking AI and the NPC animations. These can become especially bothersome during conversations where the characters movements do not match up to the conversations being had – if someone seems angry in the conversation their body remains stale as they gently rock from side to side. The only other issue is the long load times that give Mass Effect 2 and Bioshock a run for their money. Installing this on the 360 Hard-drive though for 6.8GB stops this from ever becoming an issue. The frame rate can suffer too in areas of high action but I found this to be fairly irregular during my stealthy playthrough.

All the gameplay elements of Human Revolution have their own ways of helping the player and make this a perfect start to the release calendar. It isn't a perfect game, but the bottom line is that it offers so much gameplay, a wealth of beautifully realised features and so many possibilities that the less successful game elements don't put a deficit on the overall experience.

Video Game Trending

Trends in gaming come and go like the wind, five years ago it was cover systems introduced by Gears of War and since then it’s be experiences point systems, noire and downloadable content.

When Gears of War first came out we were all still having problems deciding whether we were in a safe area during third person fire-fights. However Gears threw this idea out in favour of a wildly successful cover system that has been used by pretty much every game since. It was refreshing to find we could duck behind a well placed concrete block when the shit hit the fan.

Next in line was the experiences systems now found in pretty much every multiplayer game still being played. We have the brilliant Call of Duty series to blame for catapulting them to the forefront of online gaming today. We have also had a large increase in recent games jumping on the DLC bandwagon with extra guns, gameplay features, missions and maps being readily available.

Trends come and go but the majority of them will be picked up and used for many years to come. Each developer tends to learn from the next in order to perfect their game prior to release. If one gameplay element gets good reviews then it tends to be picked up by other studios and implemented into their games where possible.

The current trend in gaming seems to be on choice and consequences – thanks Mass Effect! It seems like whatever you play now you can expect some sort of branching path. Whether it’s a decisions on the storyline or an action that decides on the life of death of an NPC we seem to be seeing more and more examples of actions and effects.

Some studios like Bioware have been doing this for years but it seems now that having a linear game is a detriment to the review score and reception from the public. Most studios want you to make a decision for them now and then with Red Dead Redemption or Deus Ex highlighting this for us. Most games make you toy with different actions and outcomes which result in longevity through multiple playthroughs.

Series like Mass Effect are built around players choice but I never really feel like I have much of an impact on the world. No matter how I played the first game and no matter my decisions I always end up going through the Relay and fighting the human reaper.

Don’t get my wrong I love Mass Effect as much as the next man – in fact probably more then the next men put together but I know the decision making is just an illusion. Nothing you do or say in Mass Effect 1 fundamentally changes what happens at the end of Mass Effect 2.

I have had many conversations about this with fellow gamers and whether they are readable or writable.  The Mass Effect games are good readable games as they give you moments of interaction within a same story outcome. Writable games are things like Just Cause 2 or most Multiplayer based games, as half the things that you remember are stories you wrote yourself - that time you skydived onto a helicopter and used your grappling hook to hang the driver from the bottom and fly him into a water tower or when you threw that grenade that bounced towards you only to kill both yourself and four others giving you a 3 kill streak. 

I have recently read that Sid Meier once said that a game is "a series of interesting choices", which I for one think is true. My worry about choice-and-consequence games is that the more games are developed for choices but where an outcome is predetermined the less meaningful the choices become.

Skyrim Disc

It was recently announced that Bethesda Softworks have managed to squeeze the huge forthcoming action RPG The Elder Scrolls V: Skyrim onto a single Xbox 360 disc.

Their art director Matt Carofano confirmed the news to RipTen a few days ago though he didn’t offer any new information or the install sizes.

From memory I believe that L.A. Noire used three separate Xbox 360 discs when it launched earlier this year so we know how much work they have done to fit this onto one.

For those concerned that Elder Scrolls V is anything less than enormous, give my previous preview and interest notes section a quick read. 

Halo CE Muliplayer Update

Guess what….? The Halo: Combat Evolved’s best loved trait, the Magnum pistol, is coming to the Halo: Reach multiplayer as part of an upcoming title update Microsoft has announced.

According to the announcement the weapon will be supported in ‘special, classic playlists’.

The update which is due some time in October, also brings with it a number of multiplayer fixes. The Armor Lock has been tweaked so that it now absorbs damage based on the amount of remaining energy a player has.

Active Camo's duration has also been reduced and the ability to block sword attacks using any weapon other than another sword has been turned off.

I look forward to shooting some opposition from afar when the Magnum is mine in multiplayer.

In other news 343 Industries has revealed the first details on Halo 4 at Halo Fest this passed weekend.,  Halo 4 as I’m sure you know is due out in 2012 on the Xbox 360 and will kick off a new trilogy in the universe.

The next three Halo games are being designed to take players on a decade-long journey which will collectively be called the ‘Reclaimer Trilogy’.

The planet both Master Chief and Cortana are seen heading towards at the end of Halo 3 when completed on the Legendary difficulty, and at the end of the Halo 4 E3 2011 trailer, is a "very mysterious" Forerunner planet on which we will see a "different aspect" of the alien architecture than we've seen in previous games.

Exciting!

Friday 26 August 2011

Beta Testing

I read an interesting article on Beta testing today which outline why these are important to the future of gaming. I have to say I agree but I do feel that some people are taking them in the wrong way. The most recent Beta I took part in was for Gears of War 3 (awesome Beta by the way Epic!). Sadly I didn’t play it too much but when I did boy did I enjoy it.

When taking part in any sort of Beta testing you have to expect some bugs as you play. That is always part of any Beta experience and something that will never change. You get to play the game for free, notice all the issues and report it to get fixed. It’s pretty much Quality Assurance on a larger scale. There are however people who keep saying to me ‘I played the demo of Gears of War 3 but it didn’t feel right, there were so many bugs’. Apart from the obvious issues with this sentence it also makes me mad.

I mean come on these games are Beta tested to make them better, to fix any issues prior to general release and is not a true representation of the final product. Knowing that you are there to help make the game you love better is the reward you are getting. Once the game hits the shelves you can say I helped to finalise that product. Obviously some beta testing experiences do not bode well for the game themselves (from what I’ve heard the recent Resistance 3 Beta does just that).

When developers release a Beta they must make sure that the target audience can take advantage of the game modes and iron out any creases. If a developer or publisher really wants to get a beta right they need to make sure that you are in fact putting out a beta and not an alpha version of the multiplayer experience

So yes, betas can be done well like Gears of War and they can be done badly like Resistance 3.  I think as a consumer we would all rather have a game with minor bugs that needed to be addressed then games we cannot try properly.  We don’t want to be involved in fixing a multiplayer experience from the ground up we just want to smooth off the edges.


Deus Ex: Human Revolution Reviews

Being a huge fan of the original Deus Ex I have found myself very excited about Human Revolution and whether it has the potential to live up to the hype it’s kicking up. I remember the story, the late nights and the 3 points shots I made. Deus Ex has been admired by some as the Greatest Video Game Ever and should be given a chance by anyone who loves an engrossing story.

However lots of fans found the second game in the series - Invisible War - a lot less enjoyable then the first. They said that it filtered out the RPG elements and watered down the content that the original game had. Yes there were a few technical hiccups like poor enemy AI but I never found this really impacted the experience and story. I actually found Invisible War to be an entertaining throw back to the original game and understand even now why Eidos made the second instalment more of a pick up and play game then the first. They wanted to bring the experience to a wider audience and their ideas gave the game an edge in the market – it actually received an average of 84 on Metacritic for the Xbox version.

Obviously I now have high hopes on Human Revolution and have read numerous reviews ahead of the launch in Europe today. I’ve got my pre-order ready and I’ve already popped to my local Video Game dealer so I’m ready to give it a go as soon as I can.

I thought I’d write something first to ensure that I know what my views on this game are prior to them being blurred when I actually get a chance to play the game itself for a few hours.

Deus Ex is one of those series that is difficult to place in one specific genre – it has actions, role playing elements and shooter mechanics. The game itself will represent something different depending on how you want to play it. These games offer a thoughtful, intelligent story that wraps itself around gameplay that allows you to progress in many different ways. In fact I’ve heard that it is possible to complete Human Revolution without killing anyone (except for any situations scripted into the game). You can always approach each mission using stealth and slipping in and out of areas completely undetected. You can also run in all guns blazing and shoot each and every individual on your way to completing your objective.

Deus Ex as a series is really special due to its lack of obvious answers. Most games in this generation don’t allow you to think outside the box and give you the answer without provoking any thought in the player. Deus Ex on the other hand gives you visual clues that help you build a basis for your approach. Going into an office for example will allow you to use view the environment and get an educated idea on the person in question.

I’ll let you know what I think later when I give it a go for myself….


Tuesday 23 August 2011

Eurogamer – Skyrim Playable

Reading through Eurogamer today I noticed a wonderful article that got me even more psyched up for their Expo at Earl’s Court in September.

This year’s event will play host to a fan play test of Bethesda’s huge fantasy RPG Skyrim. In fact it’s the first time the game will be shown to fans anywhere in Europe.

November is still a long way off but this should satisfy my hunger until the real game hits on 11th November 2011.

The Eurogamer Expo will take place at London's Earls Court between 22nd and 25th September and is set to welcome more then 30,000 guest over the long weekend. If you haven’t got a ticket now is definitely the time to invest as there are only a few left for general sale.

I think I might buy a ticket for another day too….

Monday 22 August 2011

Battlefield 3 - Gameplay Lists

DICE recently released a list of Product Specification for their November blockbuster; Battlefield 3. They covered a range of information from Vehicles and Weapons to Specialisations and Gameplay elements. See below a list of the good stuff – I’ve ripped out older elements.

Product Specifications:
Publisher: Electronic Arts
Developer: DICE
Street Date: October 25 in North America, Starting October 27th in Europe
Category: First Person Shooter
Players: 1-64 (PC) 1-24 (Console)
Platforms: PlayStation 3, PC and Xbox 360

Gameplay Includes
Epic scale vehicle and infantry warfare
Infantry only close quarter’s warfare
Destructible environment
Squad based team play
Huge persistent soldier career
Customisable soldiers and kits
Customisable vehicles
Fully customisable weapons
Soldier specializations
Supported shooting
Suppressive fire
Quick reloads
Multiple firing modes
Reviving team mates (with opt out option)
Vehicles with regenerating health
Infantry only game setting
Hardcore game setting
Assist scoring for successful teamplay

Classes:
Assault
Recon
Support
Engineer

Weapons (Incl)
Assault Rifle - ASVAL
Carbine - SG553LB
Machinegun – TYPE88
Sniper Rifle – M82A3
Battle Rifle - SKS
Sub-machinegun – PP2000
Shotgun – Saiga 20k
Rocket and Grenade Launcher – Stinger & M136 AT4
Pistol – M93R

Weapon Accessories (Incl)
Holographic Optic
Suppressor
Tactical light
Laser sight
Flash suppressor

Accessories (Incl)
M15 Anti-Tank mine
Welding tool
EOD Bot
60mm Mortar
Radio Beacon
SOFLAM

Soldier Specialisations (Incl)
Squad Sprint boost
Squad Flak vests
Squad EOD EXPL vest
Squad Suppression reduction
Squad Marksman training
Squad extra grenades
Squad Extra ammo

Vehicles (Incl)
Chevrolet Camaro
VDV Buggy
Mobile Anti-Air
Z-11 W Helicopter
AH-1Z Super Cobra Helicopter
F/A-18E Super Hornet Fighter Jet
A-10 Thunderbolt Fighter Jet

Maps – 9 In Total (Incl)
Caspian Border
Operation Métro

*Chevrolet Camaro only available in the Bertie Edition of Battlefield 3.


[EDIT] DICE’s Battlefield 3 has been voted Game of the Show of Gamescom 2011 by nine of Eurogamer’s Network sites it was announced today.

The military shooter, which was also probably the most popular exhibit on the show floor in Cologne, topped their list of 10 nominees that included Skyrim, Mass Effect 3, Arkham City and Bioshock Infinite.

Battlefield 3 has been called upon by EA to compete directly with Activision’s world dominating Call of Duty series. It comes completed with an exciting single-player campaign mode and a gigantic online multiplayer that has made it very hard to ignore this year.

It's slightly frustrating that the 64 player online from the PC game won’t make it to the console version but it still looks visually stunning and Bad Company 2 was some of the greatest online console gaming of recent years.

Thursday 18 August 2011

Gamescon - Battlefield 3

DICE has released plenty of footage so far for its anticipated shooter Battlefield 3, but was also holding quite a bit of content back for the Gamescom 2011 Expo. At the show they finally unveiled the 64 player PC based multiplayer suit as well as the games new two player co-operative mode.

The co-op was shows on the Playstation 3 but will give us an example of what to expect when the game hits the Xbox 360 on the same day. I have heard the usual note that the console version isn’t quite as detailed as its PC counterpart but it’s still very solid from what I’ve heard. The mission shown was to snatch an informant from the clutches of a hostile foe. To do this both players had to infiltrate a heavily guarded building and find the target while staying as undetected a possible. Both players were armed with a silenced pistol and the DICE team members explained that it is possible to get through the whole building without being detected – although this will take a lot of team work. It’s possible to mark your targets in Co-op like the multiplayer aspect of Battlefield 2 which gives your partner a heads up on any hostile forces you may encounter.  It’s necessary to coordinate your tactics well in order to shoot down two separate targets or clear rooms without tripping the alarm. Cameras will also try their hardest to detect you but a swift shot from your gun will stop them before they spot you.

After you have stealthily secured the informant you will need to run to a row of waiting personnel carriers. These will take be used as a convoy through the night time city streets. Grenades will regularly half the progress of these vehicles and at times you’ll need to get out and do some dirty work yourself. The weapons on show had thermal scopes to help identify enemies through crowded balconies and smoke. It’s supposed to be a challenging fire-fight that forces you to work for each kill.

When you are downed your partner can revive you but this requires time and close proximity. In a close quarter combat area this can be a touch situation to find yourself in as the several seconds it takes for you to revive you teammate might be the difference between success and defeat. If one of you dies the game ends so these moments need to be planned as the bleed out time isn’t long enough for you to dawdle around. One advantage is the down partner can still aim and shoot with their pistol to assist in cover fire during the revival period.

The most exciting point raised at Gamescon was the 64 player Conquest mode on Caspian Border. The combat space was enormous and featured rolling hills, small forested areas and rocks. On the ground this gave for some thrilling gunfights as these battles can break out from anywhere. The distance of sight meant that many players spotted their enemies from long distances and plotted their take downs with precision.

Conquest mode for those of you who don’t know involves you capturing bases and holding these points across a map while another team attempts to capture them from you. The longer you hold a camp the more points you rack up and the better you team score. The size of the maps in Battlefield 2 allowed for between three and five camps but Battlefield 3 looks too increase this again.

Another great addition to the standard matches are the inclusion of vehicles. Much like the last Battlefield game this includes tanks, helicopters, armoured personnel carriers and now Jets (at least in the PC version). The controls for each vehicle require some learning and are not exactly pick up and play elements for these games. You won’t be able to jump in a tank and dominate the map. This means that those who put in the effort will reap the rewards and is a game design that DICE are very fond of.

The range of possibilities on a 32 versus 32 match with vehicles and structures is unbelievable. The console version will sit at a 24 player total but will still give gamers a great online experience.

I’m really looking forward to Battlefield 3 and am quietly hoping that DICE knock the smiles of off Activision’s face when they go head to head with Call of Duty in the lead up to Christmas this year.





[Update] DICE have now confirmed that there will not be split-screen co-op on the console versions of Battlefield 3.

"No, you have to be online to do it [co-op]," DICE general manager Karl Magnus Troedsson told the crowds at Gamescom 2011.

The co-op levels will be separate to the main Battlefield 3 campaign. At launch, said Troedsson, there will be six co-op levels to play but different factors will change as time goes on freshening up the experience. Each co-op level should take between 20 and 45 minutes to finish dependant on difficulty setting and your personal ability. When a co-op level is finished you can compare times and scores with your friends.

The Year So Far - 2011

I thought it was probably about time I did a proper blog on the games that have been or are being released over the course of the year. As I’m sure you all know autumn is almost upon us and as such the Holiday Season brings with in the majority of the AAA titles each year. At the turn of the New Year all the leading publications, websites and gaming conventions give out their awards for the highlights of the previous year, so what is likely to do well.

Before I discuss the year ahead I should probably give a shout out to the great 360 games that have already been released during 2011. There have been some titans out there with the puzzle game Portal 2 being one of the best of the current crop. This wacky game came from Value who are known for trying lots of new things. Portal 2 took the original concept and toyed with it even further to give gamers a brilliant feeling of achievement as they progressed through the difficult programs. If you don’t pull all your hair out then you are likely to have had a very good time.

Another great game is the fantastic L.A. Noire from Rockstar the makers of Grand Theft Auto. This detective thriller brought with it many new ideas from the fully facial recognition system used on NPC’s to the brilliant detective dramas of the interrogation rooms. Rockstar did well to create a fully organic city that gave the player an immense sense of depth.

Dead Space 2 was released at the beginning of the year and is still a brilliant addition to anybody’s collection. This survival horror has Issac Clarke face off against the Necromorph’s once again but gives the player a much more varied experience with space fighting and a wide selection of weapon upgrades. This has personally been my favourite game of 2011 so far.

Obviously all the games have great elements within them but vary in content quite dramatically. 2011 has already been a great year for new releases and doesn’t look like slowing down yet. We can still look forward to Deus Ex coming later this month and Gears of War 3 in September. We will also see the releases of the Batman: Arkham City, the Elder Scrolls: Skyrim, Halo Anniversary, Dead Island and many more before the year is out. On top of that least we forget the AAA title showdown in November when Battlefield 3 comes head to head with Call of Duty: Modern Warfare 3.

I will follow up on these great games with another couple of posts soon to give you some information on exactly what to look forward to in the coming month.

What has been your game of the year so far? Is there anything you are particularly looking forward too? Anyone got an early prediction for the 2011 game of the year yet?

No Single Player Games By 2014

It has been noted recently that the single-player only game experience will not exist by the end of 2014.

The prediction came from video game consultant Mark Cerny, he has worked for Sony on many single player only games like Crash Bandicoot, Spyro and Ratchet & Clank.

His belief is that the single player experience will be gone within 3 years and feels that the developers have already taken steps to this end game.

Mark explained that, "right now you sit in your living room and you're playing a game by yourself – we call it the sp mission or the single-player campaign. In a world with Facebook I just don't think that's going to last."

He mentioned the 2009 action RPG Demon’s Souls as an example of what we could expect in the future as that game in particular took the usual single player concept in a different direction. The single player element gave you many options to communicate with other players from around the world who were also playing the campaign; there was even a boss fight in it that is controlled by another player entirely.

He then went on to explain that he thinks it will be in full force in the next 5 to 10 years but that developers will be criticised for lack of innovation even sooner if this sort of thing isn’t included in the final product.

This does make a lot of sense as more and more hardware is becoming connected together to improve on gamers experiences.

Imagine playing the next Elder Scrolls (following Skyrim of course) and have random contact with other players or even the vast universe of Halo with many controlled Spartans helping you along the way. The scope for these elements in gaming could go in any direction.

I love the purely single player games so I personally hope they don’t completely die off. How do you feel this could impact the future of gaming? Are you more of a multiplayer fan anyway or is the single player your core experience?

Tuesday 16 August 2011

Gears of War 3 - Preview

Gears of War 3 is actually one of the games that I was most excited about at the start of 2011 but has drifted off into the beyond a little for me as I became more and more excited about the other great games on offer too.

Gears of War 3 has been getting more and more press of late in the build up to it’s September release date and I for one am pleased to see that its looking great. It’s all about survival this time as humanity seeks out a way to stay alive. The COG’s have spent two games picking apart the Locust Horde and have even sacrificed their capital city, Jacinto. This time though the rewards are bigger and the story darker.

The game looks to follow the same premise as other Gears games with lots of running for cover and filling locusts with bullets. Gears of War 3 is looking to deliver a brighter and more visually superior experience with more colour and details then ever before.

If like me you’ve had a chance to watch the campaign trailer that was recently released then you have seen a few of the set pieces coming up in the finale of the sage – Adam Fenix’s message, the Lambent Leviathan and of course Zip Lines.

The fresh experience will include new enemies (Lambent versions that will explode with a wonderful burst of emulsion) and a fresh story arc which involves panic within the human race. The COG offices will now need to find ammo more often which will make you run for cover when in other instalments you’d still be firing off rounds with your Lancer. This new idea shows the real problems humanity face as their supplies decline; tension has always been a great part of many video games and will give Gears 3 a different sort of pace.

The Gears of War series is known for its destroyed beauty with ruined cities, collapsed cave systems and spectacular level designs but this outing is looking to reflect a more organic, living world then ever before. The levels are much more open which means cover is scarce and gunfights are harder to complete due to their scale.

Humans aren't the only species on the brink of demise either after the Hollow flooded; the Locust Horde has fallen back as well. It's a welcome surprise to see the usual enemy dynamics take a hit too and adds an additional piece of detail to the proceedings.

It has also recently been announced that Gears of War 3 will be taking the series into the 3D realm. For those of you lucky enough to have the right hardware, this visual change looks like a brilliant addition to the gameplay. I’ve not seen this in practice so I can’t comment on what it looks like but I’m sure Epic are going to make this a worthwhile inclusion.

Obviously Gears of War 3 holds an expansive multiplayer experience which I’m sure some of you tried out during the Beta period. The new Horde Mode 2.0 is a brilliant idea and brings a lot of additions to the hugely successful original Horde from Gears of War 2.

Overall I’m giddy with excitement about this game and feel that this might be one of the big sign offs of recent years and the conclusion of a worldwide success. Hopefully it will be as great as it looks when we all get to put out grubby mitts on it come September. 

Xbox 360 - Glossy or Matte

Those of you that have been following my tweets might have heard news from the Microsoft camp on the colour of the consoles changing soon.

Microsoft have said that all Xbox 360 consoles will soon be shipped with a matte finish instead of the gloss finish used on the new slim models since their release last June. The 4 GB version of this console already comes with a matte black finish and the larger consoles will now be produced with the same casing.

Xbox Live’s Larry ‘Major Nelson’ Hryb said that "We are actively transitioning all our Xbox 360 S consoles to a matte finish, the consoles will start to arrive in stores over the coming weeks, so if you really love the idea of a glossy console don't wait much longer."

Hryb also noted that Microsoft may continue to use the gloss finish for Limited Edition units, such as with the upcoming Gears of War 3 and Star Wars consoles so you might be able to get your hands on some sort of gloss finishes still in the future.

Obviously the internal console specifications will be the same but if you have your heart set on the gloss black slim console then now is the same to get your wallet out.

Monday 15 August 2011

Upcoming Game Releases - Xbox 360

17/08
Toy Soldiers: Cold War


19/08
Arcana Heart 3


24/08
Street Fighter III: Third Strik...

26/08
Deus Ex: Human Revolution
Rugby World Cup 2011Summer Challenge
Tropico 4

02/09
Bodycount
Champion Jockey: G1 Jockey &amp...
Driver: San Francisco
Driver: San Francisco (Collecto...
Madden NFL 12

07/09
Crimson Alliance

09/09
Dead Island
El Shaddai: Ascension of the Me...
Monkey Island: Special Edition ...

Online Gaming Stats


Family Pays For Their Online Gaming

I noticed an article this morning about a couple from China who have been taking some rather extreme measures to pay for their online gaming habits.

The couple in question have been passed over to the authorities after it was discovered the pair had begun selling off their children to play online games at their local Internet cafe.

The Sanxiang City News reports (via ABCNews in America), said that the parents, Li Lin and Li Juan, began selling off their three children in 2009. One child, a baby girl, netted about $500 U.S dollars, while the two boys, both newborns, netted about $4600 U.S dollars each.

The couple have now been turned in by Li Lin's mother after she learned of their actions. The parents did not know they were breaking the law, and said, "We don't want to raise them, we just want to sell them for some money."

And there I was thinking we should have some faith in humanity!

OXM Give Deus Ex: Human Revolution 10/10

I opened up the new Official Xbox Magazine and found the ‘world's first review of Deus Ex: Human Revolution on Xbox 360’.

The actual thing I was most surprised about was the 10/10 score it received which is really top notch when given by OXM. This actually puts it in the same category of Red Dead Redemption, Bioshock and LA Noire which have all be received well worldwide.

I wonder if Deus Ex will continue this tradition and be the big hit of the summer.

This the third game in the series takes place in the year 2027, and is the prequel to the original Deus Ex. Nantechnology has yet you be developed but biomechanical augmentations are the current state of art technology. The main protagonist, Adam Jenson, is a private security officer for the massive human augmentation company Sarif Industries. After he witnesses a chilling attack on the company he is left horrifically injured and is forced to take on the augmentations in order to survive.

The player will visit cities all over the world from Detroit to Shanghai in order to progress through the story and will make various decisions that will affect the game in different ways.

I’m getting myself a copy… will you?


Thursday 11 August 2011

London Riots from GTA

The recent riots in London this week have once again been linked to video games.

So, a London Police Officer says something about Grant Theft Auto and suddenly a British newspaper see it fit to blame the dangerous rioting on the game itself.

If this unnamed Police Officer or the London Evening Standard had thought about it properly they would have known that there have never been links between the LA riots in San Andreas and the Grant Theft Auto series. In these games you can murder prostitutes and blow up cars, helicopters and boats but you do not steal televisions from your local Curry’s.

The Police Officer was quoted as saying, "Go home, get a takeaway and watch anything that happens on TV. These are bad people who did this. Kids out of control. When I was young it was all Pacman and board games. Now they're playing Grand Theft Auto and want to live it for themselves."

So far around 400 people have been arrested across London over the past three days with 69 of them charged with various offences.

My best wishes go out to those who have been trying to get on with their lives through this ordeal. Hopefully peace will be restored soon.

Have any of you been affected by the riots? What do you think should be done?

Wednesday 10 August 2011

Summer of Arcade 2011

I’ve always been intrigued by the Summer of Arcade selections that come out each year through Xbox Live. These have always been the highlight of the Download calendar and have produced many classics during their previous outings from Castle Crashers to Limbo and Shadow Complex. We've been utterly spoiled by this year's Summer of Arcade too so far but which games should we buy. The first three released have been the ones I’ve most looked forward to but I still don’t know which one(s) to invest my hard earned cash on.

First off we had Bastion, a colourful and action orientated RPG with a brilliant arcade feel but enough depth to increase its lifespan. Then we got the gorgeous god-game From Dust. This was probably the one I have been most looking forward to and have been really pleased with the scores that different sites have labelled it with. Last week, these great games were joined by the quirky puzzle game called Insanely Twisted Shadow Planet. All of them display the kind of creativity and inventiveness that comes with all the great downloadable games but each is so distinctive and varied that it’s tough to decide where to put your money.

In an ideal world, everyone would have 3600 Microsoft points and buy all three and if I was that lucky I would probably do the same. But if you are like me then you probably don’t have that much just sitting around so which is most likely to grab you.

I know Summer of Arcade isn’t over but I don’t own Kinect so Fruit Ninja is out the window and I was actually disappointed by the last Toy Soldiers so I’m definitely not investing there either.



Bastion

This is a colourful post-apocalyptic action-RPG is seen through the eyes of  ‘the kid’ who has been sent into the world in search of quasi-magical shards that can repair the world around you. The game’s premise sounds fairly limited but [as many websites have informed me] as time goes on you discover different weapons and set ups that the whole game is much deeper then original anticipated. It has solid combat and provides excellent eye-candy and the more you play the game the better it becomes. The watercolour art style makes you want to continue exploring the vast world and see what surprises are in store next. Buy it if you like your RPG’s to be fun and full of action.



From Dust

From Dust is probably the most difficult to put into a specific genre, it is a god game but it really has a lot more to it as well. The world is a natural simulation albeit one that develops at an accelerated rate. The realistic water will create streams that become rivers, eroding the earth as the cycle goes on. Magma cools into rocks, creating islands in the sea. The game itself sets you up against many natural disasters from tsunamis to volcanic eruptions; all of which are out to hurt your people and destroy your land. Villages will burn and citizens will drown if you don’t keep them safe. Success involves planning ahead and keeping calm. If you are interest in other god-games like Black and White then this is probably the choice for you. Please be aware that you do need patience to complete this brilliant simulator.



Insanely Twisted Shadow Planet
Basically you are a tiny man controlling a UFO who needs to destroy the parasite that has taken over the world. The parasite itself is a black glop that has started to take over your home world. Along the way you will find tools and gadgets to continue through your adventure and the further you get through it the tougher the challenge becomes. You will meet fascinating creatures and a variety of structures and props along with clues to tell you exactly what’s going on. It’s beautiful but eerie and keeps you wanting to see what exactly is coming next. It’s actually not too far off if you compare it to Limbo so if you liked that you may very well like this too – experimentation is the key to completing this one.



I wish I hadn’t written this – now I want them all….. Have you invested in any of these games yourself or are planning to do so? What would you recommend?

Raymond Cox - My New Hero

Being the Xbox enthusiast that I am I was astonished to find out that a friend of mine had made a 5,000 point Gamerscore increase over my own in the last 6 months to get himself within 10,000 points of my current Gamerscore total. I was devastated to find that my lack of play time had literally dented my chances of keeping the top spot amongst my friends. Then I heard about Raymond Cox’s recent achievement and suddenly I didn’t really know what I was worrying about.

Raymond Cox has now taken his record-breaking Gamerscore to over 600,000 points which is nearly 15 times that of my own.

Raymond (aka ‘Stallion83’ on Xbox Live) was already the Guinness World Record holder with his Gamerscore but with the recently unlocked achievements in Dirt 3, The First Templar and the new Earth Defence Force he has not pushed this to an almost unreachable level.

He said “A lot of good upcoming milestones to look forward to and a lot of good game to play this fall. [that’s Autumn to the rest of us – Edit] And by a lot, I mean it. So much to look forward to.”

To reach the 600,000 point score, Cox has played over 800 different games, including those released in multiple regions.

To follow Cox’s unending quest head over to his blog 1milliongamerscore.com

What do you think about this? Are you anywhere near his World Records? Personally I’m still not sure whether achievements are a detriment to gaming.

Tuesday 9 August 2011

Borderlands 2 Details

After my post a few days back we have been given further information on the Borderland 2 game from the US magazine Game Informer.

Just like the original Borderlands 2 will play at it’s best with the support of four-player co-op. Fortunately or not the protagonists from the first game will only appear as NPCs which might mean that the characters will be something different once again.

One of the main characters has also been revealed in the form of the Gunzerker, Salvador. He’s a chubby looking gruff man that is actually on the cover of last weeks magazine and is capable of duel wielding any weapons in the game.

Another major change is that the story will be much more dynamic and will fit according to your success or failure.

A new element, Eridium, will also be present. This can be used to improve the various stats of vehicles and guns and can also be used as part of the game’s currency.

We can also look forward to more variety in the enemies and a much more intelligent AI system.

Borderlands 2 will be on display at Gamescom this month in Germany I hope we get more information then.

What would you like added to the sequel? Any changes from the original game?

[EDIT]
Small update found for Borderlands 2

• Significant NPCs will have introduction videos like in the original
• Basically the exact same User Interface but it now includes a mini-map
• Some enemies can throw environmental objects at you
• ‘Tediore’ weapons allow you to throw guns/magazines as grenades
• ‘Bandit’ is a new weapon manufacturer with very large magazines
• ‘Torque’ guns all have exploding bullets that have a slower fire rate
• ‘Vladorf’ guns all have rotating barrels with higher rates of fire
• Psychos will now dodge your shots and can be tactically wounded
• Maya will replace Lilith as the Siren character for the second instalment – she can also phasewalk
• Kamikaze robots act like zombies and will crawl towards you should the lose their legs
• The Gunzerker class cannot zoom while dual-wielding weapons
• Characters still equip four weapons which are paired up for dual-wielding
I’ve read a lot of interesting articles lately about the next generation of consoles coming out sooner then expected but it now seems that this might be incorrect.


Why Do You Play Video Games?

A recent study at the University of Essex has concluded that they have found the reason why people like to play video games.

The scientists said that games are “an ideal platform for people to try on different hats and take on characteristics that they would like to have.” The study itself consisted of hundreds of casual and hardcore gamers alike that played video games in a laboratory to monitors several different factors.

Research showed that when given the opportunity players felt better about themselves when acting through a new identity, whether that’s in the form of a different gender, hero or villain.

Dr Andy Przybylski added that “a game can be more fun when you get the chance to act and be like your ideal self. The attraction to playing video games and what makes them fun is that it gives people the chance to think about a role they would ideally like to take on and then get a chance to play that role.”

The study looked at everything from players’ emotions to their motivation to play the games themselves. They found that the enjoyment elements were higher then there was little or no overlap between someone’s actually self and the character being played.

How interesting….. But why do you like to game? Do you like the escapism? Or the chance to be pure evil?

3DS Ambassadors Please See Your Free GBA Games!

When I first heard that Nintendo announced the 3DS would have its own version of the Virtual Console I was more then a little excited the fact that I could pick my favourite games of yesteryear game me goose bumps. The main question coming from the community was what about Game Boy Advance as the backwards compatibility had been removed during the DSi era post 2009.

Well for those 3DS Ambassadors like me there really is no reason to worry; Nintendo is giving you all 10 classic GBA games free too.

The main difference between these games and the NES ones is that, at least for the time being, Nintendo claims the GBA titles won't be sold to the general public. They're true Ambassador Exclusives. I’m sure they will be more like timed exclusives but the chance to show off to your friends is great and let’s face it not everyone will be getting these for free. Only five have been confirmed so far.


Game Boy Advance


Metroid Fusion
What a brilliant game to be first on the list. It’s also pretty damn perfect timing with the 25th Anniversary of the series also this year. Fusion is definitely one of Samus Aran’s best adventures and is still actually the most recent game in the series.

Fusion is the story of Samus’ return to SR-388, a planet she visited once before when she had to destroy all the Metroids living there. Her xenocide of the species caused another pesky predator to flourish – the deadly x Parasites. Fusion tells the tale of Samus' return to SR-388, a planet she visited once before to eradicate the Metroids living there. Her xenocide of the species caused another, equally pesky predator to thrive though -- the mysterious X parasites. Samus gets infected by the X on a survey mission to the planet and is forced to have Metroid DNA injected into her body to save her life.

There are many twists in the story along the way but this is really best not to be told but ‘experienced’.


Yoshi's Island: Super Mario Advance 3
This is one of the greatest platformers of the GBA era and one all long term Mario fans have been dying to see re-released. I still feel this is probably Mario’s best (if slightly odd) outing and a fitting game for any portable enthusiasts.

I know those of you who are die hard fans will probably want the original SNES version used as the base for this classic but I hope you’re happy that at least it’s finally being remade. What is even better is the fact that all the Super Mario Advance series released also included updated versions of the classic Mario Bros. arcade game. Here’s to hopping that the multiplayer will be available with this free edition too.


Mario Kart: Super Circuit
This is one of my favourite racing games of all time and a brilliant addition to the Ambassador program, Out of all the games Nintendo's giving away for free, this one might come closest to stepping on the toes of its own series, as Mario Kart 7 will be released for the 3DS around Christmas. This instalment is one of the most recognised in the series and is still frequently played by enthusiasts.

Super Circuit was the original portable version of Mario's mascot racer, following up its immediate predecessor Mario Kart 64 with a design that was actually more similar to the series' SNES outing. You still get to play as all the greats from the Mushroom Kingdom including Toad, Peach and Bowser. All the power-ups are still in tact so you are sure to see shells rushing passed you. Mario Kart: Super Circuit features 20 original race tracks, as well as 20 from the original Super Mario Kart. Each set of tracks is organized into 5 cups of 4 tracks: the Mushroom Cup, the Flower Cup, the Lightning Cup, which debuted in this game; the Star Cup, and the Special Cup. Many of the tracks included in Super Circuit are Mario Kart staples including Mario Circuit and
Rainbow Road
.


Mario vs. Donkey Kong
This came is coming out at a perfect time as Donkey Kong for the original Game Boy hit the eShop a little while back. I’m sure anyone who has played that outing will love this sequel even more.

Mario vs. Donkey Kong continues the spin-off series that its predecessor started, a side franchise where the plumber and the ape continually go to war over a bunch of toys. Mario is once again the hero in this game though as he runs, jumps and grabs keys to rescue the pocket version of himself over many puzzling levels that keep getting tougher.


WarioWare
Last of all in the GBA section is the great mini game collection that is WarioWare. This is the original version that spawned the mini game concept. You never play a full game -- instead, you play little five-second snippets of games back to back in rapid succession.

This was a brilliant and original idea that captivated many people young and old with it’s clever puzzles and hundreds of varying games. This original is still one of my favourite of them all so far and will probably be the same for you when you lucky Ambassadors get it for free on 1st September.


As with the NES selection, we still don't know about five of the Game Boy Advance games that will also be included in the deal. Maybe we will get another Zelda game or Advanced Wars. Personally I am hoping that Nintendo get some arrangement with Game Freak and give us a Pokemon Game. FireRed anyone? Let me know what you think in the comments below.