Zenimax
Online has gone to great lengths to tune its online role-playing game towards
the Elder Scrolls hardcore. It’s implemented a first-person option and is
starting to feel like the game we were expecting/hoping for. In fact everything
that makes an ES game remains; brawling with local carnivorous wildlife,
stumbling upon bandit camps and vampires in the darkest of Cliffside caves.
EOS
does not waste any time with simple fetch quests or arbitrary conversations to
fill the vast world. Instead it works through discover, adventure and
investigation.
Combat,
in particular, has improved dramatically – not just from the MMO early build
being played – but also from the single player adventures. Where Oblivion and
Skyrim lacked a certain ferocity and physicality, this new design gives each
swing and hit a definitive weighting. It has also improved the ragdoll physics
of the Skyrim world with hammer crunches smashing characters to the floor
instead of sending them 20 foot backwards.
Another
area changed is in the subtle interface, which has always been present in the
franchise, that now feels more fluid. The clunky map from older demos has been
eradicated in favour of a UI almost identical to Skyrim – complete with a
compass bar for those who care. The map has been used as a basis for the more
focused quest styles for this online outing. Objectives are less open-ended
than their single player counterparts giving the gamer some direction. This
isn’t to say the ESO lacks any sort of aimless wonder - just like Skyrim and
Oblivion - you can go wherever you want, whenever you want.
Adventurer camps are fewer and far between,
but when you do find them they’ll be more substantial. Notes and books are
frequent, mysterious fish that you can’t catch without the right bait, missing
siblings and authoritarian issues are among the quests you can expect to
complete. Mundane quests are dead; almost everything in ESO has some sort of
branching path or multiple completion options. Everything in ESO has a story
woven through it, comparable to, and arguably done better than, Star Wars: The
Old Republic.
ESO
is obviously an MMO at its heart but it manages to make its story content
approachable when playing along and only encourages multiplayer team-ups in
later levels. Elder Scrolls games and MMOs are equality as overwhelming in
their scope, wealth of options and library of information to take on.
ESO
seems like the perfect platform to continue the franchise.
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