Frankly
its neither the tragic failure some expected nor the introduction to a 'proper'
next-gen others craved, Watch Dogs is instead best thought of as an open-world sandbox:
Chicago Edition. As with other titles from the publisher – Far Cry and
Assassin's Creed being the obvious examples – it is almost compulsively
appealing, thanks to Ubisoft Montreal's tried and true onslaught of collectibles,
missions, sidequests and other bite-sized reward loops.
Watch Dogs is set in a fairly large, populated, sandbox but doesn’t catch the intrigue of Creed or the appeal of Far Cry – instead feeling like the love child of GTA and Driver. Critically the title is let down by not feeling like a living “breathing” world. NPC’s walk the streets but seem, largely, like robots out for a stroll in a world they don’t really understand. Thankfully, this is somewhat saved by the titles focus on giant corporations and social inequality; which the world does very well to diversify in its five moderately different districts.
Probably
the strangest element, and the one most people are interesting in, is the fact
the Hacking plays a relatively small part in the proceedings. The morally
dubious activities undertaken by Aiden are a stark contrast to the main storyline
and the abuse of power he deals with in it. The interface for interacting with
the city is exciting, at first, but quickly fall’s foul of Watch Dogs own
marketing features. You’ll blow out lights, hack road signs and lift bridges
but it never gets any more involved than that. It’s like the bonus perks of GTA
with a little but more spice added in.
At
some points you’ll hack the bank accounts of the very people you are looking to
“help”. It’s a strange decision that’s made worse by the fact that every action
has a negative quality to it and it makes Aiden less enjoyable to play as.
Watch
Dogs does take a lot of pointers from Ubisoft’s other titles and fills the
world with many enjoyable activities for the player to enjoy outside of the
main quest. Side-missions and activities are fun to complete and are the right length
that they don’t get boring before you get to try something else new. The only
nuance to this is the relatively samey main quests as the drive/hack/escape dynamic
can only last so long without feeling repetitive.
The online
portions of the game work exceptionally well. The hacking and tracking gameplay
is interesting but can get a tad tedious when you are on the receiving end for
any length of time. Patience is a virtue here and sometime just playing the “waiting
game” holds more than its fair share of rewards. It also has a nice twist on
the Assassins Creed multiplayer ideas and if you are a fan of that set-up then
you’ll certainly find a lot to enjoy here.
In practice
the game works: it’s fundamentally interesting, at times looks amazing (especially
the water effect on the next gen system), has good shooting/cover gameplay and
AI that seems to learn your movements. The problem with it is that we have seen
most, if not all of, this before. It hits the high benchmark we expect from AAA
titles but it doesn’t push the boundaries in any directions.
6/10. Good, but not Great!
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