Thursday 8 November 2012

Halo 4 Tips


Need some help beating Halo 4… fear not for I have got some legendary tips for you.

The weapon of choice is one of the most important things to remember in Halo 4 as each one is designed to have advantages for different situations. It’s true on Normal and Easy you can probably use anything but try getting through Heroic or Legendary without using the full array of options and you are in for a struggle.

The Sniper Rifle options from either of the races are always a good bet on the harder difficulties, if you are good with it you can almost clear a field without getting close enough to take too much damage. Alternatively having an enemy surprise you from behind and this monster is just as deadly from close range (just don’t zoom in).

Energy Swords and Gravity Hammers are great pieces of equipment but don’t make them your primary option. Only reveal these dangerous close quarter options once an enemy is already in range. There really is no point in taking a Sword to a Gunfight.

One of my favourite weapons in the game is the Plasma Pistol; a charged shot from one of these will knock down any enemy shield, including the new Prometheans, and open them up to a whole can of whoop ass. Don’t waste those treasured DMR shots on an Elite with a shield just drop him with it once you’ve unleashed a Plasma Pistol on him. Remember though kids holding a charge on these will continue to decrease the ammo and soon you’ll be out of shots just because you’ve taken too long to line up your enemy.

Needlers are great weapons to hold in multiplayer but personally I don’t find them of much use in the campaign other than dropping enemies that are already badly injured, although they do help against some of the enemies mounted on vehicles. The same can be said for the spray tactics of the Assault Rifle of Supressor.

Knowing your enemy is another of the important areas to be considered during every battle. The new Promethean warriors mix up the combat in different ways to anything we fought before but I’ll cover those we know first.

Grunts are still your typical one shot to the face affair but remember, especially on the higher difficulties, that a well place gun butt will also send them packing reducing your ammunition consumption.

Also similar to the games of old are the simply frustrating Jackals. Hitting these enemies is half the battle and a well place DMR or Pistol shot to the gun hand will make them stumble backwards showing their head from behind their large circular shields. A shot to the head will take these guys down without a problem.

Elites are the toughest of the bread-and-butter Covenant troops but a few clean headshots will bring them down. Alternatively a charge plasma pistol blast will completely remove the shields, for a time at least, giving you a clean few seconds to deal with them with a direct headshot or two.

Hunters are the behemoths of the Covenant offerings and can take a lot to finally grind them down. The best bet is to let them in close and to evade their charge; this will expose a mushy orange area of their backs that is clean of any armour. Firing a Shotgun blast here or planting a well placed sticky grenade and these monsters will tumble quickly.

On the Promethean side of things we have a bit more variety. The Knights tend to come in abundance with some hovering Watchers. These pesky machines have the option of healing their allies and in some cases even reviving them from certain death. Your best tactic is to deal with their flying tykes as quickly as possible freeing you up to deal with their accomplices. Think of them as the Robin to the Knights Batman. Another thing to be wary of is their ability to throw back your own grenades.

Knights are the toughest of the Promethean troops and can take a bit of damage before finally hitting the deck. Head shots can be great against them but only if their armour has exposed the blue/orange areas. Alternatively a quick shotgun blast followed by one of Master Chief’s butt shots is sure to be more than a match for them. A charged Plasma Pistol shot wouldn’t go amiss either in order tog et their shields down.


The last Promethean enemy I can list off are the pesky Crawler bots. Looking like mini robot dogs these appear in great numbers and fire short bursts of shots at you while rushing up and around the walls of the battlefield. A singular shot to their face should drop them or much like the Covenant Grunts they aren’t too fond of the gun smash.

Again there are a variety of vehicle sections during the Halo 4 campaign and there are many opportunities to seize the weapon you are after. The biggest tip I can give you is to let your allies board your vessel whenever possible. The added gun-power, regardless of how small, can be the difference in these battles.

Your most common acquisition is the Covenant Ghost, Small and quick these are designed for quick in and out combat and don’t match the firepower of the large counterparts. Be careful, getting too close to packs of Elites will allow them to board and steal your vehicles resulting in an almost certain death.

Banshees are also a common choice in the last few campaign levels at least and boost a well rounded set of abilities. These flying machine don’t pack the hardest punch and can’t take a massive amount of damage but they are very versatile and difficult to bring down when they are in the right hands. Remember dodging is your friend and a well rehearsed barrel roll can make all the difference.

The other end of the Covenant scale is the larger and much more powerful Wraith. Difficult to master thought they are, these giant machines glide slowly across the field of play but pack a very mean dipping blast that will take out anything from Ghosts to Warthogs in a single shot  so be careful with your allies around you. The best thing about Wraiths are their high armour levels and unless you get a direct shot these guys will take a while before you’ll need to eject.

Warthogs seem to be everyone’s favourite Halo vehicle but remember to take into account their high flying acrobatics and their prone-to-topple nature. When battling other lighter vehicles be careful not to charge them but circle around them as your ally blasts away with the mounted turret. These are best used in co-op campaigns but if you find they are your only hope you are probably best off being the driver and letting the AI UNSC troopers doing the action. Putting them in control of the vehicle, although much better than ever before, still means they don’t have the best control.

Scorpions are the heavy vehicle option from the UNSC side of things. What they make up for in firepower they really lack in vulnerability due to their large size and their slow off the mark movements. Too many hits will quickly destroy this in seconds so take your time when moving and leave as little shell as possible on view for your enemies to fire at.

The Mantis is the new two-story walking mech created by the UNSC for quick direct action. The right trigger acts as a rail gun while the left trigger fires off rounds of rockets – 4 time rocket blast anyone. They also have a hydraulic stomp action for anyone who gets too close.

There are also a few other vehicles that come up during the campaign but I don’t want to spoil anything for you so I’ll leave it at that.

I hope these tips and tricks help you get through the campaign. The Legendary setting far surpasses anything I’ve played before and is a must on solo for any of the franchise fans out there.

More than anything just enjoy the game – if you’re finding it too difficult turn it down a notch….

Does anyone have any other tip or tricks for new and experienced players alike – if so please jot them down in the comments section below.


0 comments :

Post a Comment

Leave a Comment...