The
Xbox One is a powerful piece of hardware with 8GB RAM, 64-bit processors and a
hefty amount of additional humph. As usual the questions have cropped up on how
the console will be able to hanle itself as time passes and the hardware ages.
As Xbox One Director of development Boyd Multerer pointed out, "You'll
still have a limited number of transistors in your house; in your box."
But
the Xbox One is built to communicate with servers via a cloud system to
increase the computational potential of the system. Boyd continued "[a
developer] can start doing things like shifting latency insensitive things to
the cloud. You may have a limited number of transistors in your house, but you
have an unlimited number of transistors in the cloud"
Obviously
as bandwidth improves, there is potential for actual game computations to be
off-loaded to servers in the cloud, essentially allowing the Xbox One to become
more powerful over time as more and more transistors are connected to
Microsoft's cloud infrastructure.
Microsoft
are going for an "ever-evolving, powerful world [in the cloud] that [they]
can tap into."
"This
is not going to be as static a console as we've seen in the past,"
Multerer enthused.
Given
that the Xbox One doesn't require an online connection – as per previous
rumours - it's unknown specifically how game developers will be able to take
advantage of cloud computation. One potential possibility is that only gamers
connected to the Internet with a fast enough connection will be able to take
advantage of the computational power of servers in the cloud and experience an
increasingly powerful-feeling of the new console.
With E3 only a few weeks away we can expect to hear even more on this new innovation and they ways Microsoft plan to edge Sony in the market.
0 comments :
Post a Comment
Leave a Comment...