For
those of you still playing the game stop reading now – there be spoiler ahead.
I
must have failed the last mission around 10 times before finally nailing it as
the direction of the chase is confusing and badly put together. As frustrating
as it was, though, I have to disagree that it’s the worst thing about
Assassin’s Creed III. The worst thing comes shortly afterwards.
I’m
talking about the game’s credit sequence.
If
you want to know what it looks like when over two billion are involved in
making a video game, look no further than the end of Assassin’s Creed III. You
are going to find out each individual person that worked on the game, everyone
they thanks for support and all the babies that were born during the production
time.
The
credits sequence goes for nearly 20 minutes which would be a moot point if you
could skip them, but you can’t. You’re left sitting there wondering if there’s
going to be any story revelations during the credits – perhaps that’s why the
20 point achievement comes after sitting through the blasted things.
Actually
that’s not entirely correct as I managed to play a few android games, start up
my PC, make a sarnie and a coffee before the thing even came a close. It’s not
that I don’t appreciate the credit given to the employees - credits are
important - it’s just that you shouldn’t force me to endure them.
This
is especially prominent as every cutscene in the game, which I am interested in
watching, has a “PRESS B TO SKIP” prompt hovering over the screen.
(On
a side note it also irked me that Connor is always dressed in the standard
garment during these segments, even if you change the colour of his costume –
breaking the immersion)
The
reason I’m picking on this, and not some of the game’s more obvious
shortcomings, is that it perfectly encapsulates the disregard the game has for
the player’s time. It has a tutorial that spans five chapters totalling 4-6
hours, which pissed me off so much that I stopped playing the damn thing
several time. And then there is a conclusion that’s padded to the extent you feel
genuinely exhausted by the game’s end, rather than jubilant for your success.
How many people enjoy taking 3 minutes to walk 100 yards due to injuries?
Most
people either, take an interest in the credit (and therefore choose to watch
them) or couldn’t give a damn (and therefore skip them at the earliest
opportunity). I for one am a bit blasé about the whole credit sequences but
find myself annoyed that the option to skip them isn’t there at all. It feels
shitty to have to say that the most symbolic failure of a game, which itself is
far from perfect, is the part where hundreds of people are being thanked for
their hard work.
It’s
a sad irony that, for a series that should be about open-ended design and
expression in play-style is held back but a large quantity of short comings and
some completely unplayable sections. If Black Flags is marred by the same
problems then I won’t be touching the next title – which is even more of a
shame when I loved the previous entries so much.
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